2.5 GPU Dispersion
In this lesson we’ll discuss how V-Ray Next support for rendering Dispersion on GPU can help you to create photorealistic images while harnessing the power of GPU rendering.
In physics, Dispersion is the effect that occurs when white light travels through a refractive object, such as a prism or a diamond, and separates into colors. Now we can create this effect while rendering on GPU in the latest version of V-Ray Next for 3ds Max.
To start, let’s make sure that V-Ray GPU Next is selected as the rendering engine.