2.4 GPU VRScans

V-Ray GPU Next now supports our extensive library of photoreal scanned materials - VRScans.

 

  • Start IPR and scrub the timeline to frame 50 or set-up your own render camera
  • Select the seat material and substitute it with a VRayScannedMtl material
  • Load a .vrscan file from the “Assets” folder
  • The scale of the material needs to be adjusted
  • To adjust it, just click on "Adjust UV tiling to an object" and click on any of the objects that the material has been applied on. Try clicking on part of the object that is facing the camera
  • Now the material has the correct size
  • In the “Advanced” tab, check the “Edges Displacement” option to break up the straight edges of the object
  • Apply some VRScans to the other objects in the scene as well
  • Some objects might have issues with their UVs - in such case, use the “Use triplanar mapping” option to fix that issue - it is also going to take care of the scale so you don’t have to adjust the tilling
  • You can change the color of the scanned material by using the “Filter Color” or “Paint Color”
  • The “Filter Color” is going to act as an overall tint to the image - for example it is going to change the color of the reflections as well
  • Use the “Paint Color” to change the diffuse color of the material - it works best when you use similar value and saturation to the color you want to change and only alter the hue color