This document gives a basic sample lesson plan structure for involving the V-Ray User Interface module into a lecture.

 

 

Lecture


This gives a foundation to help new V-Ray users in understanding where to find some of the most common tools and settings, and to be able to successfully navigate through the following lessons

  • Since this lesson is introductory and there isn’t much theory, the lecture will be much shorter and more time will be spend actually showing where to find the different V-Ray components

Demonstration


  • In this cycle you are going to go over the V-Ray UI in 3ds Max. You may want to use the provided scene and handout or create your own
  • It is important to begin with setting up V-Ray as a default rendering engine in order to be able to see the rest of the plug-ins in the 3ds Max interface
  • The Render Settings are a major part of V-Ray and following lessons will go into detail about the options there, but it’s a good idea to let the students know what the options are generally about:
    • Make sure you explain the Default/Advanced/Expert mode of the UI here
    • Note that the settings of V-Ray RT are only accessible when the Target is set to ActiveShade
  • The V-Ray Toolbar is also commonly used to access V-Ray tools and options
  • The V-Ray Light Lister allows us to control all V-Ray lights from one convenient menu
  • The V-Ray Quick Settings will be used most of the time when setting up antialiasing and global illumination so make sure to note them as well
  • V-Ray Geometry, Lights and Helpers can be created through the Command Panel
  • All V-Ray materials and maps can be accessed through the Material Editor
  • The V-Ray Object Properties are very important for advanced workflows and for optimizing render results
  • The Environment and Effects window holds a few additional V-Ray components so make sure you show them as well

Activity


  • In this cycle you will let the students use the provided scene and handout and discover the different V-Ray components on their own.

You may create different scenes and challenges that cover the same basic information, presented in the Lecture and Demo.