This lesson gives a basic sample lesson plan for a lecture on using V-Ray Production.
- This lesson gives a basic overview of the ways we can work with V-Ray Production
- You can start with discussing the overall concept V-Ray Production
- VFB and Render settings
- Designed to produce photorealistic results
- Introduces many different tools in 3ds Max: materials, textures, effects etc.
- Next you can move into the two different modes in which V-Ray Production operates:
- Bucket Rendering
- Progressive Rendering
- You can talk about the pros and cons of each
- Next you can speak about how both modes operate inside the V-Ray Frame Buffer when options like Render region and Track mouse while rendering are enabled
- Next you can discuss the Render Mask functionality and how and when it can be useful
- Finally spend some time discussing on how to render animations when using each of the two modes of rendering
- In this cycle, you are going to demonstrate the topics covered in the lecture using either the scene we provided or your own scene
- You can use the provided handout as a guideline or perform your own demonstration.
- In this cycle, you are going to let your students experiment with the provided scene. You may want to give them the provided handout to use as a guideline