This lesson gives a sample lesson plan for involving the V-Ray Proxy module into a lecture.




  • Explain the concept of Dynamic Geometry
    • Dynamic geometry is only kept in the RAM when it is being rendered.
    • If you are rendering with the Bucket Image sampler only the parts of the geometry currently being rendered by the buckets need to be in the memory
    • V-Ray Proxy allows us to store a piece of heavy geometry on the hard drive and only load it into the memory bucket by bucket
  • Next, review some existing renders or images that show examples of possible usages of V-Ray proxies, such as:
    • Repeating landscape elements
    • Scene populated with multiple versions of same object
    • Scene with very high poly count
  • Cover the basic workflow and the important settings
    • Export a mesh or meshes to a .vrmesh file
    • Import the .vrmesh file using a V-Ray Proxy object
    • Shading using the Multi Sub/Object material
  • Some suggested talking points are:
    • Differences between Vrmesh and Alembic
    • How to choose which format to use
    • Low-poly display vs. high-poly rendering
    • Swapping out proxies


  • In this cycle, you can use the provided scene and handout to demonstrate how to use the V-Ray Proxy


  • In this cycle, you are going to let your students experiment with the provided scene. You may want to give them the provided handout to use as a guideline


Available materials


Lesson plan download

Presentation (Lecture) download

Activity handout download