This page provides information on the Export PRT Particles function.

 

Page Contents

 

Overview


Using this function you can convert and export the Phoenix FD particles (Foam, Splash and Drag, etc.) from already simulated *.aur cache files, into Krakatoa's *.prt format. The right-click option is only available on the Fire Smoke Simulator and the Liquid Simulator. Phoenix can also load and render .prt files using the PRT Reader helper object.

 

Parameters


 

 

 

Particle Group – A list of all particle groups of the selected simulator. You can export only one particle group at a time.

Frame Range – Start and end frame of the exported sequence. If a field is empty, the earliest/latest frame are found form the simulator's cache files.

         Timeline – When checked the Timeline frame range for Start and End frame will be used.

Output filename – The path where the *.prt files will be exported. Several replaceable variables are available:

$(cachedir) – The default cache file directory for the phoenix scene. In the form of "...\filename.max_Phoenix2_frames\".
$(grpname) – Particle group name.
$(frame) – Current frame.
##...# – A flexible way to express the current frame number with as many digits as there are # signs.

Channels to export – Here you can select which of the particle channels to export and which to skip. For more information, check the general topic on particles. The following channels can be exported:

Position
Velocity
Scale
Age
ID (64 bit)
Color