This section covers Phoenix FD textures.
Phoenix FD provides several textures for use in simulations and rendering.
UI Path: ||Material Editor window|| > Material/Map Browser > Maps > PhoenixFD
The Grid Texture relies on the grid to generate a texture. It generates a procedural texture from a simulator grid for use in shading the simulation.
Water textures are used with water effects to make them look more realistic.
You can also use a Particle Shader to shade foam.
Phoenix FD can generate WetMap particles that can be used along with the Particle Texture to emulate wet surfaces. The Particle Texture is generated from a particle system by blending between sub-maps connected to each particle.