This section covers Phoenix FD textures.


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Phoenix FD provides several textures for use in simulations and rendering.



UI Path: ||Material Editor window|| > Material/Map Browser > Maps > PhoenixFD

Grid Texture

The Grid Texture relies on the grid to generate a texture. It generates a procedural texture from a simulator grid for use in shading the simulation.


Water Textures

Water textures are used with water effects to make them look more realistic.

  • Ocean Texture - A realistic, non-cyclic procedural texture for representing an ocean surface.
  • Foam Texture - Used with the Ocean Texture to create the effect of foam on cresting waves.

You can also use a Particle Shader to shade foam.


Particle Texture

Phoenix FD can generate WetMap particles that can be used along with the Particle Texture to emulate wet surfaces. The Particle Texture is generated from a particle system by blending between sub-maps connected to each particle.