This page contains information about Phoenix FD textures.
Phoenix FD provides several textures for use in simulations and rendering.
Grid textures rely on the grid to generate a texture.
Water textures are used with water effects to make them look more realistic.
- Ocean Texture - A realistic, non-cyclic procedural texture for representing an ocean surface.
You can also use a Particle Shader to shade foam.
Phoenix FD can generate WetMap particles that can be used along with the Particle Texture to emulate wet surfaces.
- Particle Texture - A texture generated from a particle system by blending between sub-maps connected to each particle.