Table of Contents

This page provides information on the Bake rollout under the Render tab in V-Ray's Render Settings.


Overview


Rendering to texture, or "texture baking” allows you to create texture maps based on an object's appearance in the rendered scene. The textures are then “baked” into the object, that is, they become part of the object via mapping, and can be used to display the textured object rapidly on graphics cards using hardware-accelerated APIs such as OpenGL and DirectX. 

UI Path


 

||Properties Editor|| > Render > Render tab > Bake rollout
(When the Bake module is enabled from the Render rollout)

Parameters


Bake  Initiates the baking process.

Mode  Switches between the Selection and List modes of the rollout.

Selection  In this mode you bake the objects by selecting them in the scene.
List  In this mode you select and bake the objects from a list.

UV Map  Specifies the UV set that is going to be used for the texture baking.

Default 
''VRayBake''
Add UV Map: Smart UV Project
Add UV Map: Lightmap Pack

Dilation  Sets a value for the number of pixels to expand around geometry.

Flip Derivs  When enabled, inverses the Bump mapping for the current object.

Square Resolution – When this option is off you can set any values for the resolution. Otherwise the resolution automatically is set to the closest power of two value.

Directory Path  Specifies the location of the file that stores the result of the baking.

File Name – Specifies the name of the file that stores the result of the baking.