This page provides information about the Blend utility texture in V-ray for Blender.
Overview
Texture Blend allows two different textures to be blended together.
UI Path
||Node Editor|| > Add > Utility Textures > Blend
Node
Color A – Specifies the first texture to blend.
Color B – Specifies the second texture to blend.
Blend Amount – Specifies the amount of blending to apply.
Parameters
Composite – When enabled, a composite of the blended textures are used.