Table of Contents

This page provides information about the Blend utility texture in V-ray for Blender. 

 

Overview


Texture Blend allows two different textures to be blended together.

 

UI Path


||Node Editor|| > Add > Utility Textures > Blend

 

Node


 

Color A – Specifies the first texture to blend.

Color B – Specifies the second texture to blend.

Blend Amount – Specifies the amount of blending to apply.

 

 

 

Parameters


 

Composite – When enabled, a composite of the blended textures are used.