Table of Contents

This page provides information about the Color Constant utility texture in V-Ray for Blender.

 

Overview


 

The Color Constant utility is used to yield a constant color. 

 

UI Path


 

||Node Editor|| > Add > Utility Textures > Color Constant

 

Node


 

Color – Specifies a color to be used as a texture.

Alpha – An input slot for the Alpha channel.