This page provides information about the Color Correction utility texture in V-Ray for Blender.

 

Overview


The Color Correction utility texture enables the application of various color corrections.

 

 

 

UI Path


 

||Node Editor|| > Add > Utility Textures > Color Correction

 

Node


 

Texture MapAllows the input of a texture map.

 

 

 

 

Parameters


Adv Base Affects pixel gamma settings without affecting the luminance level.

Adv Brightness Affects overall pixel color value.

Adv Contrast Affects pixel gamma settings.

Adv Offset – Specifies color offset.

Adv Rgb Base Affects the gamma value without changing the brightness of the pixel. 

Adv Rgb Brightness Affects the pixel brightness value if Adv Use Red/Green/Blue options are enabled.

Adv Rgb Contrast Affects the pixel contrast value if Adv Use Red/Green/Blue options are enabled. This option can be for used for gamma correction.

Adv Rgb Offset – Controls the overall brightness of the pixel color. 

Adv Use Blue/Green/Red – If enabled, uses the blue/green/red component for the Adv Rgb parameters.

Brightness – The specified value is added to the texture brightness.

Contrast Adjusts the correction of the color contrast.

Hue Shift – Shift added to the color hue.

Hue Tint Specifies the tinting color for the current colors.

Lightness Mode Specifies the lightness mode.

 Standard – Allows easy to use control and works with Brightness and Contrast options.
  Advanced – Simulates camera exposure and photo changes in maps.

Rewire Alpha/Blue/Green/Red Allows the following channels to be assigned into the RedGreenBlue or Alpha channels:

Red  Assigns the red channel.
 Green 
– Assigns the green channel.
Blue 
– Assigns the blue channel.
 Alpha 
– Assigns the alpha channel.
 Redinv 
– Assigns the inverse of the red channel. This option converts the color to Cyan.
 Greeninv 
– Assigns the inverse of the green channel. This option converts the color to Magenta.
 Blueinv 
– Assigns the inverse of the blue channel. This option converts the color to Yellow.
 Alphainv 
– Assigns the inverse of the alpha channel.
 Monochrome 
– Assigns the channel to be monochrome
 One 
Sets the channel to the highest possible value.
 Zero Sets the channel to the lowest possible value.

Saturation – Specifies a value for the saturation or desaturation of colors.

Source Color – Specifies the source color.

Tint Strength – Adjusts the strength of the hue tint.