Brute Force GI
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Brute Force GI
(Render Theory)
Overview The Brute Force method for computing global illumination recomputes the GI values for every single shaded point separately and independently from other points. This method is very accurate,...
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Brute Force GI
(V-Ray for Revit)
Overview The brute force method for computing global illumination recomputes the GI values for every single shaded point separately and independently from other points. While very slow, this method is very accurate,...
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Brute Force GI
(V-Ray for Blender)
Page Contents Overview The Brute Force method for computing global illumination recomputes the GI values for every single shaded point separately and independently from other points.This method is very accurate,...
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Brute Force GI
(V-Ray 3.0 for Softimage)
Brute Force GI Overview This section is available only if you have chosen Brute force as either the primary or the secondary GI engine....