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This page introduces features for working with and enhancing cameras in V-Ray for 3ds Max.

Overview


V-Ray for 3ds Max works with standard 3ds Max cameras. However, you can greatly improve the realism of your renderings by taking advantage of a number of V-Ray tools and features for cameras. These features include real-world camera settings used in photography and filmmaking, and features that imitate the behaviors and flaws of real-world cameras such as distortion and glare.

 


Image courtesy of BBB3viz

 

Integrated Features


The following features are built into the V-Ray for 3ds Max User Interface.

 

Physical Camera

Simulates a real-world camera with equivalent parameters such as f-stop, shutter speed, and lens focal length. Find out more: VRayPhysicalCamera

 

Global Exposure Control

Allows the use of the exposure settings of a VRayPhysicalCamera without actually having to render through one. Find out more: VRayExposureControl

 

Stereo 3D Camera

A helper that sets up stereoscopic rendering camera rig using two virtual cameras. Find out more: VRayStereoscopic

 

Stereo Camera Controller

Combines the positions of two separate cameras for stereoscopic rendering. Find out more: VRayStereoRig

 

 

 

VRayDomeCamera

Provides options that allows you to flip the camera. Find out more: VRayDomeCamera

 

 

 

 

 

 

 

 

Standalone Tools and Utilities


The following standalone tools come packaged with V-Ray for 3ds Max.

 

Lens Analysis Tool

The primary V-Ray tool for creating, previewing and editing V-Ray lens files (.vrlens). This suite of tools includes a camera distortion analyzer and a tool for correcting/distorting images. It provides for a very realistic level of camera distortion simulation. Find out more: Lens analysis tool

 

Lens Effects Filter Generator

A simple tool for composing filters (HDR images in .hdr format) specially designed to produce filters for the Lens Effects in the VFB. Find out more: Lens Effects Filter Generator