This page introduces features for working with and enhancing cameras in V-Ray for 3ds Max.
V-Ray for 3ds Max works with standard 3ds Max cameras. However, you can greatly improve the realism of your renderings by taking advantage of a number of V-Ray tools and features for cameras. These features include real-world camera settings used in photography and filmmaking, and features that imitate the behaviors and flaws of real-world cameras such as distortion and glare.
Image courtesy of BBB3viz
The following features are built into the V-Ray for 3ds Max User Interface.
Simulates a real-world camera with equivalent parameters such as f-stop, shutter speed, and lens focal length. Find out more: VRayPhysicalCamera
Global Exposure Control
Allows the use of the exposure settings of a VRayPhysicalCamera without actually having to render through one. Find out more: VRayExposureControl
Stereo 3D Camera
A helper that sets up stereoscopic rendering camera rig using two virtual cameras. Find out more: VRayStereoscopic
Stereo Camera Controller
Combines the positions of two separate cameras for stereoscopic rendering. Find out more: VRayStereoRig
Standalone Tools and Utilities
The following standalone tools come packaged with V-Ray for 3ds Max.
Lens Analysis Tool
The primary V-Ray tool for creating, previewing and editing V-Ray lens files (.vrlens). This suite of tools includes a camera distortion analyzer and a tool for correcting/distorting images. It provides for a very realistic level of camera distortion simulation. Find out more: Lens analysis tool