Light Cache GI
In Other Spaces
The page you were looking for may have moved to another space:
-
Light Cache GI
(Render Theory)
Overview Light caching (sometimes also called light mapping) is a technique for quickly approximating the global illumination in a scene. The light cache is built by tracing many, many eye paths from the camera....
-
Light Cache GI
(V-Ray for Revit)
Overview Light caching (called "light mapping" in older versions of V-Ray) is a technique for approximating the global illumination in a scene. This method was developed originally by Chaos specifically for the V-Ray renderer....
-
Light Cache GI
(V-Ray for Blender)
Page Contents Overview Light caching (sometimes also called light mapping) is a technique for quickly approximating the global illumination in a scene. The light cache is built by tracing many, many eye paths from the camera....