Light Cache GI

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  • Page: Light Cache GI (Render Theory)
    Overview Light caching (sometimes also called light mapping) is a technique for quickly approximating the global illumination in a scene. The light cache is built by tracing many, many eye paths from the camera....
  • Page: Light Cache GI (V-Ray for Revit)
    Overview Light caching (called "light mapping" in older versions of V-Ray) is a technique for approximating the global illumination in a scene. This method was developed originally by Chaos specifically for the V-Ray renderer....
  • Page: Light Cache GI (V-Ray for Blender)
      Page Contents   Overview   Light caching (sometimes also called light mapping) is a technique for quickly approximating the global illumination in a scene. The light cache is built by tracing many, many eye paths from the camera....