This page provides a list of additional references for lighting, shading, and rendering concepts used by V-Ray.
These pages cover some basic concepts regarding physically-based lighting, shading, and rendering. Understanding these concepts will help you use V-Ray tools to their full potential.
Covers the basics of adaptive sampling. V-Ray is an adaptive sampling engine. Find out more: Adaptive Sampling
Basic Ray Tracing
The basic concept of ray tracing used throughout V-Ray. Find out more: Basic Ray Tracing
Classification of GI Methods
The technical details behind various global illumination techniques. Find out more: Classification of GI Methods
Explains displacement mapping, a technique for adding geometric detail to surfaces at render time, as implemented by V-Ray. Find out more: Displacement Mapping
A comparison of the global illumination methods offered by V-Ray. Find out more: Indirect Illumination
V-Ray Illumination Relevance Test
A comparison test case of V-Ray results to officially conducted research on illumination validity of other renderers. Find out more: V-Ray Illumination Relevance Test
Lighting Analysis with V-Ray
A paper exploring the VRayLightMeter helper object and the VRayLightingAnalysis tools for light analysis. Find out more: Lighting Analysis with V-Ray
Metal Shader IOR
Offers a chart with adapted color and IOR values to achieve certain metal looks with V-Ray. Find out more: Metal Shader IOR
Definitions of technical terms used in V-Ray documentation. Find out more: Glossary