Build 5.00.03

Official Release

Date 16 June, 2020


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New features


V-Ray GPU

  • Add support for the VRayNormalMap rotation parameter

VRayDirt

  • Add Streaks generation options

VFB2

  • Add magenta-green tint slider to the White Balance color correction
  • History saved render settings loading and comparing

 

Modified features


V-Ray

  • Add UI option to enable the MikkTSpace calculations from Global Switches
  • Add UI option to switch back to the Native 3ds Max material swatches
  • Optimize conversions between sRGB and ACEScg color spaces when using an OCIO configuration
  • Faster calculation of VRaySun

V-Ray Cloud

  • Animated parameters of VRayDistanceTex are not exported properly
  • Animated position of geometry with large stationary interval differs

V-Ray Cloud/V-Ray GPU

  • Add initial support for tyFlow instances rendering

V-Ray GPU

  • Automatically disable Out-of-core rendering when the engine type is RTX
  • Implement Box sampler type for VRayVolumeGrid

V-Ray GPU IPR

  • Endless updates when having a camera with tweaked tilt and shift parameters

V-Ray Standalone

  • No image buffer rendering is implemented with VFB2, still processed output is written

VRayDenoiser

  • Remove "Generate render elements" UI option

VRayBitmap

  • Automatically set the transfer function and RGB color space for normal maps

VRayLightSelect

  • Add Subsurface mode

VRayMtl

  • Add some tooltips
  • Add fabric presets based on Sheen

VRayOSL

  • Print warnings for unsupported OSL shader parameters

VFB2

  • Add "None" option to hide the secondary color info in the status bar
  • Add a progress bar for the loading of the History images
  • Add image fitting types option and "Save in image" to the Background layer
  • Group the History compare buttons in a single flyout button
  • Implement renderer stats
  • Preserve the original RGB channel when saving
  • Save persistent settings independent on the scenes
  • Support for color corrections and settings transfer for V-Ray Cloud

V-Ray Asset Browser

  • Add "Use real world scale" and "Use triplanar mapping" options on import
  • Rename the "ME" button to "Open ME on apply" to be more descriptive

V-Ray scene converter

  • Put the converted material nodes in Slate Material Editor for displayed materials after scene conversion

V-Ray Toolbar

  • V-Ray Toolbar to look relative to the vrenderXXXX.dlr directory for icon files to aid network installations

 

Bug fixes


V-Ray

  • Body objects are always rendered with draft quality

V-Ray IPR

  • Incorrect VRayMtl with displacement texture after IPR update

V-Ray Cloud

  • Per-frame export for animated parameters of Noise map

V-Ray GPU

  • Crash or artifacts when VRaySwitchMtl uses the default submaterial (since Beta 1)
  • Renders may get overexposed with VRaySun when changing scene units due to overflow

V-Ray GPU CUDA

  • CPU bucket rendering crashes with On-demand mip-mapped textures
  • Crash with Fractal_3.osl OSL shader
  • IPR crashes when rendering Out-of-core with CPU device

V-Ray GPU RTX

  • OSL maps crash with shaders with string outputs
  • Random crash with particle system in the scene

VRayDisplacementMod

  • Vector displacement produces wrong geometry with scaled objects

VRayIES

  • Incorrect light cutoff when using the light shape for both shadows and illumination

VRayOSL

  • Crash after deleting maps linked to VRayOSLOutputSelector
  • Shader and VRayOSLOutputSelector output values are reset when path to the OSL asset is modified

VRayPhysicalCamera

  • Transfer exposure to camera is not working properly with Exposure Value (EV) mode

VRayProxy

  • Wrong VRayParticleTex shading with alembic particle color (since Beta 1)

VRayVolumeGrid

  • .AUR files where the grid data is over 8GB are unreadable, fix requires Phoenix 4.20 and newer
  • Meshes are rendering without motion blur and the Mesh preview is broken when a modifier is applied
  • The resolved cache paths show huge numbers if looking at a frame outside the Timeline Origin - Play Length range

VFB2

  • Crash when loading Layer presets (since Beta 2)
  • Crash when saving all channels to .vrimg with LightMix, LUT and high resolutions
  • MaxScript error that prevents rendering occurs when submitting scenes to Thinkbox Deadline
  • Random crash with bucket rendering after multiple frames
  • Render view not updated when compare is disabled with no image loaded
  • Slowdown when rendering a scene with LightMix on V-Ray GPU
  • Sometimes Lens Effects layer UI becomes disabled no matter the enable flag

.vrscene exporter

  • Error when exporting a scene with empty mesh object
  • Long string parameters containing escape characters get trimmed after 1023 symbols

V-Ray Material Preview

  • 3ds Max 2021 hangs when creating Double Sided material in Slate Material Editor

V-Ray Toolbar

  • Missing icons with light theme (since Beta 2)


Build 5.00.02

Beta Release

Date 28 May, 2020

New features


 

  • V-Ray: Add light path expressions support through mode of VRayLightSelect;
  • V-Ray: Add RGB primaries override for VRayBitmap option in the Color management;
  • V-Ray: Implement blue-noise optimization for the DMC sampler;
  • V-Ray GPU: Support for Environment and Self Illumination contribution for VRayLightSelect;
  • VRayNormalMap: Add Map rotation parameter;
  • VRayPhysicalCamera: Add EV parameter;
  • VRayProxy: Support common particle interface (IParticleObjExt) for Alembic that can be used with VRayInstancer and Phoenix FD;
  • VRaySun: Implement "Improved" Sky model;
  • VRayVolumeGrid: Velocity streamline preview;
  • VFB2: Background color correction;
  • VFB2: Filmic tonemap color correction;
  • VFB2: Image search in the History based on the saved scene name and note text;
  • VFB2: Solo button Alt+mouse click enables only one light and toggles all the rest in LightMix;
  • VFB2: Special element "Rest" in LightMix that includes everything not in the other elements;
  • VFB2: Support for rendering without a memory frame buffer;
  • VFB2: Undo for Layers actions;
  • .vrscene exporter: Add option to export only selected nodes;
  • V-Ray scene converter: Implement a converter for Physical Material to VRayMtl;

 

Modified features


 

  • V-Ray: Remove some old stale options from the Global switches;
  • V-Ray: Remove the Use local subdivs from Global DMC along with the subdivs parameter of Brute force GI, materials and lights that was dependent on it;
  • V-Ray: Simplify the Color mapping options;
  • V-Ray: Simplify the Light cache options;
  • V-Ray GPU: Add support for VRayUVWRandomizer stochastic tiling options;
  • V-Ray GPU: Optimize memory footprint for motion blurred geometry both on CPU and GPU;
  • V-Ray GPU: Skip degenerate faces when serializing the Embree tree;
  • V-Ray GPU: Support for matte objects through VRayObjectProperties;
  • V-Ray GPU: Support for VRayCarPaintMtl2 and VRayFlakesMtl2;
  • VRayALSurfaceMtl: Prevent values for the SSS radius parameters that cause artifacts;
  • VRayMtl: Add a "Default" preset;
  • VRayMtl: Use GGX shadowing for all NDF-based BRDFs;
  • VRayVolumeGrid: Speed up and use less memory for blending frames having Grid Velocity with Time Bend controls;
  • VFB2: Bucket outline improvements;
  • VFB2: Enable the denoiser for history and loaded images;
  • VFB2: Various usability improvements;
  • VFB2/VFB: Render button to execute Render command instead of Render Last;
  • VFB: Use all supported formats as default filter for loading image

 

 

 

Build 5.00.01

Beta Release

Date - Apr 29, 2020

 

New features


VFB2

  • Add entirely new implementation of VFB with integrated Layers compositing

LightMix

  • Add support for lights post-processing in the VFB2

V-Ray

  • Support for rendering in ACEScg color space with option to recognize the texture color space from the file name
  • Improve precision when rendering large scenes
  • MikkTSpace support for tangent normal maps
  • New version notifications in the VFB2 and render settings About section
  • Include the V-Ray AppSDK Python binding with the installation

V-Ray Asset Browser

  • A material library browser utility for the V-Ray Material Library

V-Ray Material Library

  • Add material library downloader working both standalone and as part of the installation

V-Ray Material Preview

  • Render the material previews with a custom .vrscene

VRayMtl

  • Add Coat and Sheen layers
  • Add simple presets

VRayHairNextMtl

  • Add simple presets

VRayCarPaintMtl2

  • Add new car paint material with more precise flakes filtering and reduced memory usage

VRayUVWRandomizer

  • Add a texmap that should be used solely with the VRayBitmap's and VRayTriplanarTex's mapping source input with stochastic tiling support

VRayMultiSubTex

  • Add randomized hue, saturation and gamma variance options
  • Add new Random by Face material ID/Object ID/Element modes

VRayBitmap

  • Rename VRayHDRI to VRayBitmap

VRayCompTex

  • Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied

VRayTriplanarTex

  • Ability to be used as Mapping source for VRayBitmap

VRayPointCloudColor

  • Add a map that supports PointCloud Color Channel

VRayLightSelect

  • Support for environment lighting

Installer

  • New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library

V-Ray GPU

  • Add support for Out-of-Core codepath
  • Support for 2D displacement
  • Rendering of Phoenix FD Particle Shader in Fog mode
  • Add support for OSL shaders
  • Add support for Cellular map
  • Add support for BerconTiles and Bercon Wood maps
  • Implement a per-device GPU memory tracker
  • Resumable rendering with progressive sampling