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Build 5.00.01

Beta release

Date June 11, 2020

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New features


  • VFB: New VFB with light mix and compositing capabilities;
  • VFB: Old VFB can be re-enabled with VRAY_VFB2_ENABLED=0 environment variable;
  • V-Ray: Implemented blue-noise optimization for the DMC sampler;
  • V-Ray: Implemented "Improved" sky model;
  • V-Ray: Added LightMix render element in Maya;
  • V-Ray: Light Path Expressions;
  • V-Ray: LPE boolean operations ^, &, | and - on expression;
  • V-Ray: Improved post translate Python script control;
  • V-Ray: Support ACEScg renderer color space;
  • V-Ray: Added new render elements for VRayToonMtl;
  • V-Ray: Added JSON-formatted Light Select metadata to EXR files;
  • V-Ray: Added render elements presets based on intended compositing workflow;
  • VRayProxy: New VRayProxy node;
  • VRayMtl: Added a clear coat layer to VRayMtl;
  • VRayMtl: Added a sheen layer to VRayMtl;
  • VRayBlendMtl: VRayBlendMtl with dynamic layers;
  • V-Ray Denioser: Denoising devices can now be selected with an environment variable;
  • VRayVolumeGrid: Maya Mesh support for Cached Playback in Maya 2019 and 2020;
  • V-Ray Scene Converter: Convert lights for V-Ray;
  • VRayDomeLight/V-Ray GPU: Ground projection for Dome Lights;
  • V-Ray GPU: Per-device GPU memory tracker;
  • V-Ray GPU: Initial support for Out-of-Core codepath
  • V-Ray GPU: Support for Environment and Self Illumination contribution for Light Selects;
  • V-Ray GPU: Initial Matte Next implementation;
  • V-Ray GPU: Support for the Spline interpolation types of Maya ramps;
  • V-Ray GPU: Added support for Cryptomatte mode by Node Material Name ;
  • V-Ray GPU: Support for Random by Name mode of VRayMultiSubTex;
  • V-Ray GPU: Support for the Secondary matte projections on the GPU;
  • V-Ray GPU: 2D Displacement support;
  • Installation: Embed the License Server and the Cloud Client installations in the V-Ray for Maya installer;
  • Installation: Integrate the new installer in V-Ray for Maya;

Modified features


  • V-Ray IPR: Removed the out-of-process IPR option;
  • VRayProxy/ V-Ray IPR: Improved responsiveness when moving proxies in IPR;
  • VRayProxy: Automatic conversion to the new VRayProxy node;
  • VRayProxy: Added an option to export full path names for proxies;
  • VRayProxy: Renamed the "One voxel per mesh" label for proxy export to "Optimize for instancing";
  • VRayProxy: Enabled "Optimize for instancing" for proxy export by default;
  • VRayProxy: Speed up the proxy export;
  • VRayProxy: Check if the folder where the proxy will be saved exist before the export starts;
  • VRayProxy: Renamed -vrscenePreview to -vrsceneWholeScene in the ply2vrmesh option list;
  • V-Ray/VRayProxy: Improved proxy loading performance;
  • V-Ray/VRayProxy: Improved alembic import times;
  • V-Ray: Light evaluation UI improvements;
  • V-Ray: GI settings clean up;
  • V-Ray: Cleaned up the Light Cache settings;
  • V-Ray: Improved access to often used items in V-Ray menu;
  • V-Ray: Removed "Generate render elements" option from Denoiser Render element UI;
  • V-Ray: Enabled texture cache by default;
  • V-Ray: Added support for Sheen and Coat parameters in VRayMtl to material importer;
  • V-Ray: Removed the Auto Volume Shader option for Maya Fluids;
  • V-Ray: Removed the Embree settings from the UI;
  • V-Ray: Removed the skylight portal options for lights;
  • V-Ray: Removed the Irradiance Map GI engine;
  • V-Ray: Removed the Linear Workflow option;
  • V-Ray: Cleaned up the UI for lights;
  • V-Ray: Enabled GI by default;
  • V-Ray: Removed the V-Ray Quick Settings;
  • V-Ray: Removed the local subdiv settings and use automated shading sampling;
  • V-Ray: Do not adjust intensity when changing light units for mesh lights;
  • V-Ray: Improved drag and drop default connections onto the V-Ray Mtl material override extra attrbites;
  • V-Ray: Added support for V-Ray list parameters in VRayPluginNode;
  • V-Ray: Faster instancer export;
  • V-Ray: VRayScene: Render Stats / Wrapper for Instancer2;
  • V-Ray: UserAttibuteValue should not truncate integers larger than 24 bits;
  • V-Ray: Volumes in VRaySwitchMtl should only use the volume plug;
  • V-Ray: Removed V-Ray Swarm from the UI;
  • V-Ray: Bitmap filenames from user attribute tags should not append project path;
  • VRayMtl: Energy preserving Metalness for colored reflections;
  • VRayMtl: Removed the exit colors and soften edge advanced options from VRayMtl;
  • VRayToonMtl: Removed soften edge and exit colors from VRayToonMtl;
  • VRayHair3Mtl: Removed VRayHair3Mtl;
  • VRayFastSSS2: Removed the front and back lighting options from VRayFastSSS2;
  • VRayLightMtl: Greyed out the compensate exposure option of LightMtl when direct illumination is enabled;
  • VRayVolumeGrid: Added support for explicit texture coordinates for the Texture sampler in Maya/Standalone;
  • Viewport 2.0: Removed the Viewport display options for textures of lights;
  • Viewport 2.0: Apply color management for file textures connected to lights in Viewport 2.0;
  • VFB: Collapse the individual color corrections rollouts by default;
  • V-Ray GPU: Make V-Ray GPU use the memory of the Meshes directly from V-Ray containers without copying;
  • V-Ray GPU: Implement picking objects/materials for Optix;
  • V-Ray GPU: Added support for instancing hair on GPU;
  • V-Ray GPU: Faster first startup on multi-GPU machines;
  • V-Ray GPU: Reduced memory usage when using RTX;
  • V-Ray GPU: Improved volume intersection & shading;
  • V-Ray GPU: Added log messages for NVLink usage;
  • V-Ray GPU: Updated the volumetric rendering on V-Ray GPU to be able to handle Volume grid and Environment Fog primitives simultaneously;
  • V-Ray GPU: Improved time-to-first-pixel when there's lots of nodes with user attributes;
  • V-Ray GPU: Reduced memory usage with OptiX when rendering with bucket sampler and on-demand textures;
  • V-Ray GPU: EXR and TIFF files are now referenced in memory based on hash metadata;
  • V-Ray GPU: Ability to enable or disable the global hair tree;



Bug fixes


  • V-Ray: Fixed slower render when started by clicking the VFB "render last" icon;

  • V-Ray: Fixed wrong bounding boxes on VRayScene preview;

  • V-Ray: Fixed new hair material not being affected when AcesCG color space is selected;

  • V-Ray: OSX: Fixed Installer failing to remove firewall exception;

  • V-Ray: Fixed artifacts with the adaptive dome light in the attached scene;

  • V-Ray: Fixed wrong object translations with flipAxis enabled in the VRayMesh preview;

  • V-Ray: Fixed very high memory usage when playing with VFB color corrections and the vfbControl command;

  • V-Ray: Fixed wrong VRaySun viewport preview when parent transform is scaled;

  • V-Ray: Fixed fatal error when rendering a refractive material in a specific scene;

  • V-Ray: Fixed OSL shader not taking into account the connected multiplyDivide node;

  • V-Ray: Fixed importing plugin object parameters for VRayPluginNode not working;

  • V-Ray: Fixed skipExistingFrame breaking the dome light texture when the first frame exists;

  • V-Ray: Fixed having V-Ray AppSDK installed prevents python in V-Ray for Maya working;

  • V-Ray: Fixed rendering hair ignoring per vertex map channels;

  • V-Ray: Fixed using uninverted normal bump option resulting in strange/wrong rendering;

  • V-Ray: Fixed error for swatches of file textures with filenames containing tags;

  • V-Ray: Allow longer names of render elements when saving in a .vrimg file from the VFB;

  • V-Ray: Fixed user attribute syntax with spaces around attribute name not working;

  • V-Ray: Fixed segmentation fault with alembic file on Linux;

  • V-Ray: Fixed instanced hair crashing when using VRayHairMtl;

  • V-Ray: Fixed error on importing vrscene with vrscene in geometry mode inside;

  • V-Ray: Fixed the Locator scale parameter not working on sphere and rectangular V-Ray lights in Viewport 2.0;

  • V-Ray: Fixed V-Ray could crash if reading maximum memory snapshot after plugins have been unloaded;

  • V-Ray IPR: Fixed crash with Lens Effects and IPR set to interactive update;

  • VRayALSurface: Fixed SSS not computed for VRayALSurface materials seen through glossy refraction;

  • VRayBerconNoise: Fixed VRayBerconNoise Color1 and Color2 missing in Lookdev Hypershade template;

  • VRayBerconNoise: Fixed Bercon Noise rendering differently in Maya 2015, 2016, 2016.5 and 2017;

  • VRayProxy: Fixed crash with Maya's Evaluation Cache when changing VRayMesh preview type;

  • VRayMultiSubTex: Fixed VRayMultiSubTex not looping through texture ids correctly;

  • V-Ray GPU/VRayBlendMtl: Fixed random incorrect render of VRayBlendMtl with submaterials with bitmaps;

  • V-Ray GPU: Fixed crashes when rendering with CUDA CPU;

  • V-Ray GPU: Fixed crashes when rendering with OOC and a dynamic mesh has velocity channel;

  • V-Ray GPU: Fixed crashes if it fails to initialize devices;

  • V-Ray GPU: Fixed crash during vray mesh export;

  • V-Ray GPU: Added support for more than 8 light select render elements when using light cache;

  • V-Ray GPU: Improved GPU loading time on scenes with many materials;

  • V-Ray GPU: Do not allow NaN colors read from EXR files into the renderer;

  • V-Ray GPU: Fixed wrong hue shift when using the colorCorrect node in Maya;

  • V-Ray GPU: Fixed random crashes when there is a particle system in the scene;

  • V-Ray GPU: Fixed Gamma and Alpha controls in the Maya colorCorrect texture not working on the GPU;

  • V-Ray GPU: Fixed crash with VRayBlendMtl additive option;

  • V-Ray GPU: Fixed crash when rendering very tiny hairs with length close to zero;

  • V-Ray GPU: Fixed rendering on GPU with NVLink crashing in specific scenario;

  • V-Ray GPU: V-Ray may crash when rendering with GPU and the GPU fails during initialization;

  • V-Ray GPU: Difference between Full Light Select RE and RGB with VRayFastSSS2;

  • V-Ray GPU: V-Ray standalone prints garbage on the first progress print;

  • V-Ray GPU: Artifacts in consecutive renders after modifying texture used in both displacement and shading;

  • V-Ray GPU: HDR Textures with really high values attached to lights can cause fireflies;

  • V-Ray GPU: Material index overflow on GPU causes artefacts in specific scene;