This section contains links to Geometry objects and tools in V-Ray for Rhino.
V-Ray for Rhino adds a number of geometry objects and tools for use with V-Ray. See the links below for more information.
Geometry objects and tools are available from a number of places in the user interface.
V-Ray provides a number of tools that create geometry loaded in the scene at render time, that does not weigh to the scene.
- Clipper – A virtual plane for clipping geometry at render time.
- Proxy Mesh – Imports geometry from an external mesh file, which is fully loaded only at render time. The geometry is not present in the scene. Instead, it is substituted by preview object that does not take any additional resources to be displayed.
- Infinite Plane – A virtual plane that always extends beyond the camera view.
- Fur – Creates simple procedural fur at render time.
- Proxy Scene – Imports a .vrscene file as a proxy, which is fully loaded only at render time.
Asset Editor Geometry Creation
Each of the V-Ray geometry types has their respective icon. Clipper and Fur can be turned off/on by clicking on their respective icons.
Creation of geometry is available from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). If the Geometry category is empty, left-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case, right-click opens the creation menu.
The Asset creation dropdown lists remain active when the Ctrl key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons.
Creating a geometry item from the Asset Editor automatically creates it into the viewport with (0, 0, 0) coordinates.
V-Ray Object Properties Tab
V-Ray Object Properties tab is located in the Rhino Properties panel.
It appears when an object is selected.
You can apply V-Ray geometry properties such as Fur, Clipper and Mesh Light to selected objects. In addition, there are options for assigning the Object ID numbers and controlling the object visibility exclusively in the V-Ray scene.
Refer to the corresponding pages for more information.