This section contains links to Geometry objects and tools in V-Ray for Rhino.

 

Overview


V-Ray for Rhino adds a number of geometry objects and tools for use with V-Ray. See the links below for more information.

Geometry objects and tools are available from a number of places in the user interface.

 

Virtual Geometry


V-Ray provides a number of tools that create virtual geometry in the scene that looks like real geometry at render time, as opposed to actual meshes.

  • Clipper – A virtual plane for clipping geometry at render time.
  • Proxy MeshImports geometry from an external mesh, which only loads the full details at render time. The geometry is not present in the scene and does not take any resources.
  • Infinite Plane – A virtual plane that always extends beyond the camera view.
  • FurCreates simple procedural fur at render time.
  • Proxy Scene – Imports a .vrscene file.


Asset Editor Geometry Creation


Each of the V-Ray geometry types has their respective icon. Clipper and Fur can be turned off/on by clicking on their respective icons.

 

Creation of geometry is available from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). If the Geometry category is empty, left-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case, right-click opens the creation menu.

The Asset creation dropdown lists remain active when the Ctrl key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. 

Creating a geometry item from the Asset Editor automatically creates it into the viewport with (0, 0, 0) coordinates.

 

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