This page introduces the different material types in V-Ray for Rhino.
There are a number of different materials for use with V-Ray for Rhinoceros. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials such as skin and even light emitting objects.
For more details on each material, please see the dedicated pages.
.vismat files created with V-Ray 1.49 or earlier versions of V-Ray are no longer supported. You can read a .vismat file containing materials in V-Ray but you can no longer save an asset in a .vismat format. Assets can be saved in .vrmat files only.
- Two Sided
- Car Paint
- Subsurface Scattering
- Toon Material
- Multi Material
- Stochastic Flakes
||V-Ray Asset Editor|| > Create Asset > Materials
||V-Ray Asset Editor|| > Materials
Creation of materials is available from two places in the Asset Editor: the Create Asset button and the Materials category icon (top). If the Materials category is empty, left- or right-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case right-click opens the creation menu.
The Asset creation dropdown lists remain active when the Ctrl key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons.
There are some context options that V-Ray materials have.
The Search Scene field will search the assets by name from all the categories that are selected.
Right-click on any material in the Material's list for a context menu to appear. You can apply the material to the currently selected object or to a layer. Use the Apply To Layer and select any layer to apply the material.
The Select Objects in Scene option allows selection of groups or components in the viewport that the material will be applied to.
Select a material to Use as Replacement for any other material in the scene. Then, use the Replace In Scene option over the chosen material or the Replace All References to replace this material in all places that is used. For example, a Generic material is used as part of Two Sided and Multi Material. Replace All References will overwrite the Generic material in both Two Sided and Multi Material.
The Asset lists have some additional multi-selection functionalities:
- Ctrl on deselected item - Adds to the selection;
- Ctrl on selected item - Removes it from the selection;
- Ctrl + A - Selects all items in the list/category;
- Shift + Left-click - expands the range of the current selection;
- Click + Drag - Leaves only the clicked item selected;
- Right-Click on deselected item - Shows the context menu for the item, selects the item and deselects all other items;
- Right-Click on selected item - Shows the context menu for the item and doesn't change the selection.
Material's parameters and options are organized in Basic and Advanced modes. You can switch the mode from the toggle bar under the Preview Swatch or globally from the Configuration rollout of the Settings tab.
V-Ray Material, part of which are the Generic, Metallic and Emissive presets, have the option of stacking additional layers of settings on top of the default ones. The Add Layer button under the Preview Swatch opens a list of available layers that you can add on top of the existing preset. The top and added layers can be moved in the stack. They have a context menu, which allows duplication, renaming or deletion of the selected layer.
MultiMtl, Blend, Bump, Toon, Override and TwoSided materials allow drag-and-dropping to their input slots. The input slot () of these materials also has a context menu available when you right-click on it.
You can Copy, Cut, Clear the selected material or Paste as Instance another material into the slot.