This section provides a library of all the preset materials available in V-Ray for Rhinoceros.
V-Ray for Rhino includes an extensive library of ready-to-use materials. The material library is accessed by expanding the Asset Editor with the Material Editor tab open. To add a preset to the current Rhinoceros scene, simply drag and drop a preset material from the Library into the Asset Editor's Material List.
Right-clicking on any material slate from the Preset Material Library gives the option to apply it directly to the currently selected object or add it to the scene.
You can load your own assets into the Library by using the directory button (). It adds a new file system location to read the .vrmat files.
UI Path and Functionalities
From the Create menu of the Library, you can browse all V-Ray assets available for creation and add them to the scene. This can be done by drag-and-dropping of the asset into the central panel or by right-click and selecting the option Add to Scene.
Multi-selection of assets is possible in the Library, but you cannot drag-and-drop more than one asset at a time. Use the Add to Scene context menu option to add multiple assets at once.
The Asset lists have some additional multi-selection functionalities:
- Ctrl on deselected item - Adds to the selection;
- Ctrl on selected item - Removes it from the selection;
- Ctrl + A - Selects all items in the list/category;
- Shift + Left-click - expands the range of the current selection;
- Click + Drag - Leaves only the clicked item selected;
- Right-Click on deselected item - Shows the context menu for the item, selects the item and deselects all other items;
- Right-Click on selected item - Shows the context menu for the item and doesn't change the selection.
The Materials menu of the Library offers a number of preset materials organized into categories. You can search the selected category or the whole Library for a certain asset by name. The functionality buttons at the bottom enable reordering of the assets' display.
Apart from the preset materials, you can load your own assets into the Library. Use the directory button and select the path where you assets reside. They will appear automatically in a newly created folder of the asset's tree. If you want to remove or refresh the folder, there is a context menu that appears when you right-click on the folder.
.vismat files created with V-Ray 1.49 or earlier versions of V-Ray are no longer supported. You can read a .vismat file containing materials in V-Ray but you can no longer save an asset in a .vismat format. Assets can be saved in .vrmat files only.
Below are previews of the different material categories.