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This section contains links to Geometry objects and tools in V-Ray for SketchUp.


V-Ray for SketchUp adds a number of geometry objects and tools for use with V-Ray. See the links below for more information.

Geometry objects and tools are available from a number of places in the user interface.


Virtual Geometry

V-Ray provides a number of tools that create geometry loaded in the scene at render time, that does not weigh to the scene.

  • Clipper – A virtual plane for clipping geometry at render time.
  • Proxy MeshImports geometry from an external mesh, which only loads the full details at render time. The geometry is not present in the scene and does not take any resources.
  • Infinite Plane – A virtual plane that always extends beyond the camera view.
  • Fur Creates simple procedural fur at render time.
  • Proxy SceneImports a .vrscene file as a proxy, which is fully loaded only at render time.
  • V-Ray Scene Importer – A tool that lets you import a .vrscene file directly as an editable SketchUp model.

Asset Editor Geometry Creation

Each of the V-Ray geometry types has their respective icon. Clipper and Fur can be turned off/on by clicking on their respective icons.


Creation of geometry is available from two places in the Asset Editor: the Create Asset button and the Geometry category icon (top). If the Geometry category is empty, left-clicking the icon prompts you to create a new asset. Otherwise, it selects the category in which case, right-click opens the creation menu.

The Asset creation dropdown lists remain active when the Ctrl key is held, allowing the creation of multiple assets in quick succession. The Asset creation dropdown lists can be activated via the Create Asset button or the Asset Category icons. 

Creating a geometry item from the Asset Editor does not create it automatically into the viewport. You can find the item in SketchUp's Components list and add it to the scene from there.

V-Ray tool selection exposes hints in the SketchUp Instructor Panel. It works for IES Scene Interaction Tools, Infinite Plane, and Lights - Omni, Rectangle, Spot, Dome, and Sphere.



  • When exporting a project from SketchUp to LayOut, you may want to hide the V-Ray objects (proxies, lights, fur, clipper and infinite plane) exposed in the viewport. This is possible by using the Hide V-Ray Widgets button in the V-Ray toolbar.
  • A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.
  • Most numeric V-Ray parameters come with a slider to make fine-tuning easier. Each slider is set to a default range of recommended or commonly used values. If a value above that range is used the slider adapts by increasing its range accordingly (2x the input value) to maintain usability. If a value below the current slider range is used, the slider again adjusts its range by shrinking it to twice the amount of the input value.

  • The slider range does not indicate the parameter's total minimum and maximum input values. The absolute minimum and maximum values of each parameter can be found by hovering over its spinbox.