This page provides information about the Toon material in V-Ray for SketchUp.
Toon is a very simple material that produces cartoon-style outlines on objects in the scene. Note that Toon is not intended to be a full NPR (non-photorealistic rendering) effect. However, it may be useful in many cases.
The Toon material settings are organized in Basic and Advanced modes. You can switch the mode from the toggle button (Configuration rollout of the Settings tab.) under the Preview Swatch or globally from the
The context options of the Color Slot allow to Copy and Paste a color from one color slot to another, as well as to reset the color selection.
A Reset option is provided in the context menu of each Number Slider. You can reset the slider value to the default one.
Some options are available only in Advanced mode.
Base Material – Specifies the material on top of which the toon effect is applied.
Line Color – Specifies the color of the outlines. If a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Opacity – Specifies how transparent or opaque the outlines are. A texture map can be used for this channel.
Line Width – Specifies the thickness of the outlines in pixels.
Divide By Distance – When enabled, objects closer to the camera have thicker outlines. Objects farther away from the camera have thinner outlines.
Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only angles 90 degrees or larger generates internal lines. Higher values allow smoother normals to generate an edge as well. Keeping the value less than 1.0 prevents curved objects from filling in completely.
Overlap Threshold – Determines when outlines will be created for overlapping parts of the same object. Lower values reduce the internal overlapping lines, while higher values produce more overlapping lines. Keeping the value less than 1.0 prevents curved objects from filling in completely.
Compensate EV – When enabled, Toon compensates the Line Color brightness to adjust for any exposure correction.
Visible in Secondary – Causes outlines to appear in reflections and refractions, but may increase render time.
Enables the multiplier for the silhouette effect.
Multiplier – Sets the multiplier for the silhouette effect.
Texture – The selected texture is displayed in the viewport. Keep in mind that procedural textures do not get displayed.
Can be Overridden – When disabled, the material is not overridden by the Material Override option in the Render Settings.
- Toon only provides outlines. Additional cartoon-style materials will need to be used as well. (For example, falloff maps or or other third-party material plugins.)
- Toon will not work properly with objects that have their Cast Shadows property turned off.
- The quality of the lines depends on the current settings of the Image sampler.