Page Contents ×

This page provides details on the V-Ray Toolbar.

 

Overview


V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components. By default the toolbar consists of four floating toolbars, that can be docked where needed in the SketchUp interface. The V-Ray Toolbars can be easily pulled from any docked position to either a horizontal or vertical toolbar by pulling at the top end of each toolbar.

 

 

They can be added to the SketchUp toolbar by right clicking on the toolbar and checking those V-Ray toolbars that are required. 

 

 

Toolbar Functions


The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray (or respectively V-Ray Interactive) is the current renderer, and if not, will prompt you to set the renderer to V-Ray. When you click on the V-Ray (or respectively V-Ray Interactive) button in the toolbar the icon background changes color.  The render buttons can be clicked again to stop a render.

 

ButtonDescription

Shows the Asset Editor window

Starts or stops a non-Interactive render.

Starts or stops an Interactive Render.

Triggers an Interactive render in the SketchUp viewport.

Allows render regions to be selected in the viewport.

Shows the V-Ray Frame Buffer (VFB)

Starts or stops a Batch Render. This iterates through all scenes of the SketchUp project and renders them one by one.

Starts a Cloud Batch Render. This iterates through all scenes of the SketchUp project and uploads them to the Chaos Cloud for rendering. Submitting a batch of render jobs to Chaos Cloud is currently not available.

Allows the camera to move without updating the render view during Interactive Rendering.

Activates the Rectangle Light tool. Click and drag in a viewport to create the light.

Activates the Sphere Light tool. Click and drag in a viewport to create the light.

Activates the Spotlight tool. Click and select a point in a viewport to create the light.

Activates the IES Light tool. Click and drag in a viewport to create the light.

Activates the Omni Light tool. Click in a viewport to create the light.

Activates the Dome Light tool. Click in a viewport to create the light.

Creates a Mesh Light. Converts the selected Group or Component into a V-Ray Mesh Light object.

Adjusts the light intensity by click-dragging over a light source in the viewport.

Creates an Infinite Plane object. Click in a viewport to create the object.

Exports the selected Group or Component as a .vrmesh file. Optionally, replaces selection with the created V-Ray Proxy.

Imports a .vrmesh file as a V-Ray Proxy object in the scene.

Converts the selected Group or Component into a V-Ray Fur object.

Creates a Clipper Plane. Converts the selected Group or Component into a V-Ray Mesh Clipper object.

Enables the use of faces for the viewport widgets. Only lines are used when this option is disabled.

Hides V-Ray Lights, Fur, Proxies, Infinite Plane and Mesh Clipper widgets from the viewport. This option does not affect rendering. This option provides a cleaner export to LayOut without any unnecessary V-Ray widgets and preview geometries.

Removes the material from the currently selected face, group or component and all its children.

Modifies the texture placement for the selected objects. A cubic projection is used with texture size independent of object scaling.

Modifies the texture placement for the selected objects. A cubic projection is used with texture scaled to match objects bounding box size.

Modifies the texture placement for the selected objects. A spherical projection1 with texture size independent of object scaling.

Modifies the texture placement for the selected objects. A spherical projection with texture scaled to match objects bounding box size.

Activates a tool for inspecting scene hierarchy, material and V-Ray Object ID assignments. Hold down Shift while hovering to select parent group or component definitions. Hold down Shift while hovering and left mouse click to select a material assigned to any group or component in the current hierarchy. The tool can also be used for interactive light intensity manipulation.

Footnotes


1 – When applying Spherical projection only to specific faces of an object, the mapping will not be properly set. This generally occurs with faces aligned along the X or Y axes.