In this tutorial we will discuss the rendering of reflective surface interfaces with V-Ray.
To create a metallic material, we need to add a reflection layer. Then we have to increase the reflection amount using the reflection IOR value. The reflection IOR value is located in the Fresnel effect inside the reflection layer mapping.
Formula for a Basic Chrome material:
- Add a reflection layer
- Click on the “M” near the Reflection color. You will see the fresnel effect enable by default.
- Increase the IOR value 20.
A metallic reflection has an IOR value between 6 to 26.
A plastic reflection has an IOR value between 1 to 5.