Official release

Date – January 12, 2015

Download – Build 3.10.01

 

Modified Features


V-Ray RT GPU

  • Added support for VertexColor texture

  • Basic support for rendering VRayDirt texmap

VRayMetaball

  • Added support for MaxScript vector color source

VRayProxy

  • Force first map channel option disabled by default

.vrmesh viewer

  • Added a slider controlling the point size of particles

  • Enabled OpenGL point smoothing only when the point size is greater than 1.0

 

Bug Fixes


V-Ray

  • Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts

  • Fixed hairs smooth normals rendering with V-Ray Standalone

  • Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer

V-Ray RT

  • Added export of GI ambient occlusion parameters

  • Fixed export of "sample lookup" Irradiance Map parameter

  • Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties

  • Fixed crash when disc light has VRayColor for texture

  • Fixed issue with multiple disc lights with different colors rendering only the color of the first light

V-Ray RT GPU

  • Fixed crash when UVW coordinates are invalid

  • Fixed crash with refractive overlapping faces

  • Fixed Light Cache loading on DR hosts

VFB

  • Apply color corrections even when rendering to file

  • Fixed crash caused by NaN output values with Curve color correction

  • Fixed wrong time stamp when loading images from history

VRayClipper

  • Fixed artifacts near the edges of intersection surfaces

VRayHDRI

  • Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver

  • Fixed viewport preview not working for map channels differing from 1

VRayProxy

  • Fixed crash with displacement when no vertex normals are present

ply2vrmesh

  • Fixed conversion from Alembic particles, that was causing crash during rendering