Official SP3 release

Date – December 15, 2015

Download – Build 3.30.03

 

Modified Features


V-Ray

  • Minor speed up of rendering with the light cache
  • Minor speed up when accessing tiled textures
  • Enabled assigning of existing trace sets to object nodes through the vrayAddTraceSets MaxScript function

VFB

  • Faster activation of the mouse tracking with the progressive sampler and V-Ray RT

V-Ray RT

  • Added option to disable the in-process rendering

V-Ray RT GPU

  • Increased the GI bounces when retracing the light cache

 

Bug Fixes


V-Ray

  • Fixed crash when rendering Particle Flow system with VRayLightMtl with Falloff map

  • Wrong samples distribution with VFB mouse tracking and progressive sampling and V-Ray RT

VFB

  • Fixed random crash when displaying RT stamp variables

  • Prevent restoring from maximized state when starting rendering

VRayHDRI

  • Fixed crash with EXR files using custom data window

VRayAerialPerspective

  • Fixed "affect environment rays" support for V-Ray RT

  • Fixed export of the sun node for V-Ray RT

  • Avoid unnecessarily affected shadow rays or unscattered light for shadow rays

  • Fixed issues with dome lights