Official release

Date – March 10, 2016

Download – Build 3.30.05

 

Bug Fixes


V-Ray

  • Fixed artifacts in alpha channel with specific scene when deep merge mode is by z-depth

  • Fixed DR servers not proceeding to next frame during animation rendering

  • Fixed rarely DR servers not taking part in light cache calculation due to desynchronisation with the render client

  • Fixed random pixels in render elements with layered materials

  • Fixed random hanging with very low texture cache memory limit and tiled textures

VRay RT

  • Matte objects were receiving shadows from themselves

  • Switching the input language during ActiveShade session was changing 3ds Max's decimal symbol to point

VRay RT CPU

  • Turning on "Enable color map" in Output was clamping textures in Environment and Dome VRayLight texmap slots

VRay RT GPU

  • Fixed crash due to very long node user properties string

  • Fixed VRayMultiSubTex "Face material ID" and "Random by Node Handle" modes rendering

VFB

  • Dragging a button from the VFB toolbar was causing focus freeze

  • Mouse cursor was sticking to the the sliders in the lens effects settings

VRayClipper

  • The mesh was inaccessible through MaxScript

VRayExtraTex

  • Fixed automatic name change when loading a scene saved with older version of V-Ray

VRayHDRI

  • Fixed "Use Real-World Scale" option affecting the material editor preview when not using the standard 3ds Max mapping

VRayInstancer

  • Fixed crash with ThinkingParticles

VRayGLSLMtl/VRayGLSLTex

  • Fixed crash with CUDA error 700 on shader parameters change during ActiveShade

VRaySamplerInfo

  • Integer scalar mode was producing wrong results

VRayScannedMtl

  • Avoid calculating shadow rays that are not needed

VRayStereoscopic

  • Writing deep output was crashing

VRayVolumeGrid

  • Fixed Houdini imported grid transformation

vrimg2exr

  • Broken output when converting to 16-bit EXR with "Data window" option enabled