Official release

Date – July 12, 2017

Download – Build 3.60.02


Modified Features


  • Environment variables to control V-Ray log file location and copy it into the 3ds Max log (VRAY_SYSTEM_LOG_FILE, VRAY_LOG_CC_TO_DEBUGGER)

  • Increase the upper bounds of the Max Transp. Levels parameter

  • Submitting network rendering jobs with region render enabled should issue a warning


  • Add MAXScript VFB position control function (vfbControl #pos)

V-Ray Toolbar

  • Reset the flyout button to V-Ray Material


  • Add the ability to attach Bitmap texmap to shader tweaks 


  • Display the actual IDs for VRayMultiSubTex node slots in the Slate Material Editor


Bug Fixes


  • Crash when saving VRayCryptoMatte through VFB's save buttons

  • Disappearing geometry with VRayBlendMtl, Motion Blur, and Forest Pack

  • Each time 3ds Max 2018 is started V-Ray Toolbar reappears

  • Receive GI multiplier is not working in Full mode VRayLightSelect render element

  • The 3ds Max Hair and Fur modifier doesn't render in 3ds Max 2018

V-Ray RT

  • Crashes when using Forest Color in Forest Pack with VRayProxy

  • Nested VRayLightMtl with direct illumination enabled is not rendered with V-Ray RT


  • Artifacts when rendering using OpenCL with more than one device

  • NaNs occurring in VRayLightSelect render element when using Light Cache


  • Incorrect hashes are generated for objects with non-Latin characters


  • Shader tweaks are not animatable

  • World to camera and camera to world transformations are wrong


  • Wrong rendering of nested volumes with different IOR


  • Ornatrix hair does not render with V-Ray RT when loaded through an XRef object


  • Edit boxed for string parameters are not working

V-Ray scene converter

  • Special characters in XML values should be escaped