This page provides information on the Bump Material.
The VRayBumpMtl gives the ability to add bump map and normal map effects when using any material.
Simply connect a material into the VRayBumpMtl node to add additional bump or normal map functionality. Stacking multiple VRayBumpMtl nodes together can create a more complex surface material by allowing the use of several bump and or normal maps together easily.
© Milo Liao
UI Path: ||Material Editor window|| > Material/Map Browser > Materials > V-Ray > VRayBumpMtl
base material – Allows the user to select the base material to which the bump effect will be added.
bump map – Specifies the bump/normal map that is going to be used.
bump amount – Specifies a multiplier for the bump effect.