This page provides information on the Particle Instancer.


Page Contents



The VRayInstancer plugin allows to create instances of other objects over the particles from a ParticleFlow system. The source code for the VRayInstancer plugin is included with the V-Ray SDK. In difference from Particle Flow itself, which can only work with mesh objects, the VRayInstancer can instance any renderable object, including VRayProxy, hair, displaced objects, Alembic files with other particles (through VRayProxy) etc. 




UI Paths:

||Create menu|| > V-Ray > V-Ray Instancer

||Create panel|| > Geometry > VRay category > VRayInstancer



Instance mode – Specifies how particles will be associated with one of the source objects.

Cycle – The first particle is assigned the first source object, the second particle - the second object etc., with the source objects list wrapping back to the beginning.
Random – Each particle is randomly assigned a source object based on its particle ID.

Source objects – A list of source objects that will be instanced over the particle system. The way source objects are associated with particles is controlled by the Instance mode parameter.

Particles – A list of particle systems that will be used to create the instances.



Icon text – When enabled, shows the VRayInstancer icon text in the viewport.

Random seed – When the Instance mode is set to Random, this parameter allows the user to change the seed used for the random distribution.

Render % – Allows the user to render only a portion of the instanced geometry. The number of rendered instances is determined as a percentage of the total instances.

Multithreaded – An experimental option to use multithreaded generation of the instanced meshes.