This page gives an overview of the Reflection Render Elements and explains how they are used for compositing.  Below is some basic information on the six reflection passes that can be rendered out through V-Ray. Specific usage for each of these elements can be found on their own details pages, under this section.


Section Contents

 

Page Contents

 

 

Overview


The Reflection Render Elements store reflection information calculated from the materials' reflection values in the scene. Surfaces with no reflection values set in their material(s) will contain no information in the render pass and therefore render as black.

The Reflection Render Elements include:

These three render elements are designed to be used together or separately to adjust the overall reflection in the scene.

In addition, several other render elements are available for adjusting reflection in a composite. These render elements can be both used for texture baking when there is a need to recreate a shader in a real-time engine, or to do relighting in a compositing package:

 

 



 

 

 

Render Element Examples


 

 


Reflection Render Element

 


Raw Reflection Render Element

 


Reflection Filter Render Element

 

 

 


Reflection Glossiness Render Element

 


Reflection Highlight Glossiness Render Element

 


Reflection Index Render Element

 

 

 

Notes


  • Reflection render elements can be both added and subtracted from existing reflections within the scene.

  • To enable changes to the reflectivity of specific objects or materials during the compositing phase, use Matte Render Elements to isolate and select the objects and materials.