This page provides links to the textures available with V-Ray for 3ds Max.

 

Section Contents

 Page Contents

 

Overview


V-Ray for 3ds Max adds a number of textures specifically for use with V-Ray Materials.

 

See the links below for more information on specific textures.

 

 


 


 

UI Path: ||Material Editor window|| > Material/Map Browser > Maps > V-Ray

 

 

V-Ray Textures


General Purpose Maps


The textures in this group offer optimized common input for materials and allow for further integration with other V-Ray tools. For more details about the textures in this group, see the General Purpose Maps sub-section.

 

Utility Maps


The textures in this group provide extra utilities to drive materials. For more details about the textures in this group, see the Utility Maps sub-section.

 

Lighting Maps


Textures in this group offer extra inputs for V-Ray Lights and Environment lighting. For more details about the textures in this group, see the Lighting Maps sub-section.

 

Color Management Maps


Textures in this group apply color profiles to any texture. For more details about the textures in this group, see the Color Management Maps sub-section.

 

Shading Language Maps


Textures in this group allow GLSL and OSL textures to be easily integrated with V-Ray materials. For more details about the textures in this group, see the Shading Languages Maps sub-section.

 

Maps for Standard Materials


Textures in this group add additional V-Ray integration to standard Max and 3rd party materials.

 

Textures Tools and Tips


V-Ray comes with an additional texture tool to assist in texture creation: