This page gives information about the Total Lighting Render Element.


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The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the VRayLighting and VRayGlobalIllumination render elements, or of multiplying the VRayRawTotalLighting and VRayDiffuseFilter render elements.




UI Path: ||Render Setup window|| > Render Elements  tab > Add button > VRayTotalLighting



This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:

vrayVFB  – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping – Applies the color mapping options specified in the  Color mapping  rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.


Common Uses

The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. Below are a couple of examples of its use.



Total Lighting Render Element


Original Beauty Composite




Brightened Lights


Tinted Lights




Compositing Formulas


VRayRawTotalLighting x VRayDiffuseFilter = VRayTotalLighting



VRayLighting + VRayGlobalIllumination = VRayTotalLighting