This page provides information on the Brute Force GI rollout.
This rollout is accessible when Brute Force is selected as the Engine for Primary bounces or Secondary bounces in the GI rollout. See the Brute Force GI topic for information about how this approach works.
UI Path: ||Render Settings window|| > GI tab > Brute force GI rollout
(when Brute Force is selected as the primary or secondary GI engine)
Subdivs – The square of this value, multiplied by the Subdivs Mult value on the DMC Sampler rollout, sets the number of rays that V-Ray will trace from the camera when Brute Force is used as the primary bounces engine.
Depth – Controls the number of light bounces that will be computed when Brute Force is used as the secondary bounces engine.