This page provides details on the settings available for the OSL Material in V-Ray.

 

Page Contents


Overview


The VRayMtlOSL material can be used to load OSL shader code files (.osl) or OSL object code files (.oso) and render them directly with V-Ray. The VRayOSLMtl plug-in can be used with shaders that write in closure color output parameters. 

 

 

 

 


 

UI Paths:

||Hypershade|| > Create panel > VRay section > VRay Mtl OSL


||Create Render Node window|| > VRay section > VRay Mtl OSL

 

||V-Ray Shelf|| > Right-click Create V-Ray Materials button > VRay Mtl OSL

 

 

 

Basic Parameters





Shader File Name – Specifies the .glsl, .frag, or .pfrag file which contains the shader code.

Recreate attributes – Reloads the shader and recreate its parameters.

Viewport color – Specifies the diffuse component of the material used in the viewport shading.

Max Ray Depth – Specifies the maximum reflection/refraction depth for the shader.

Closure Output  – Specifies the closure color source for the materials's output. The built-in output closure color parameter  Ci  is selected by default.

 

Shader Attributes


This section holds all parameters found in the shader itself and can be edited from here.


 

 

Notes


  • The VRayOSLMtl material automatically compiles OSL shaders to object code (OSO format) upon shader selection. No following compilations occur (even at render events). If the loaded  OSL shader is modified use the context menu options Reset or Reload of the Shader file button for your changes to take effect.
  • An  OSL compiler that translates *.osl files to *.oso files can be found in the tools subdirectory of V-Ray's root installation folder.

 

References