This is a legacy documentation space! Please refer to V-Ray Next for Maya help for most up-to-date information.

This page gives an overview of the Raw Global Illumination render element and how it may be used in compositing.

 

Page Contents  

 

Overview


The Raw Global Illumination Render Element stores how much indirect lighting (reflected diffuse light) is received by surfaces in the scene. This raw element is useful for fine-tuning indirect lighting in the compositing process.

The vrayRE_Raw_GI pass is untouched by the diffuse colors of the scene and represents the pure indirect lighting contribution. You can use this raw element to reconstitute the vrayRE_GI by multiplying the vrayRE_Raw_GI with the vrayRE_Diffuse .

 

This raw render element must be rendered along with the Global Illumination element (vrayRE_Gl) for proper results.

 

 


 

UI Path: ||Render Settings window|| > Render Elements tab > Raw GI


Attributes


The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

 

 


Enabled – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.rawGI.vrimg).

Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the VRay tab in the Render Settings window to this render element. This option is enabled by default.

 

Common uses


Once the scene is rendered, the Raw Global Illumination Render Element is useful for changing the appearance of indirect lighting in a compositing or image editing application. Below are a examples of its use.

 

 


Raw Global Illumination Render Element

 


Original Beauty Composite

 

 

 


Raised Raw Global Illumination Render Element

 


Raised and tinted Raw Global Illumination Render Element

 

 

 


Brightened GI

 


Tinted and Brightened GI

 

 

 

Underlying Compositing Equation


vrayRE_Raw_GI x vrayRE_Diffuse = vrayRE_GI

 

 

 

Notes


  • When Raw Global Illumination is needed in composite, please make sure to also render the Global Illumination render element (vrayRE_GI) as well.