This page provides a table of supported features by V-Ray RT in Maya.

 

Page Contents

 

Overview


These features are supported by V-Ray RT CPU and GPU in Maya. Note that in Maya, V-Ray RT CPU supports nearly all features of the renderer.

 

Supported Features


FeatureV-Ray RT CPUV-Ray RT GPU
Geometry
Triangle meshes
YES
YES
V-Ray Proxy
YES
YES
Alembic via proxy
YES
YES
NURBS
YES
NO
Subdivisions
 YES
YES
Displacement 1
YES
YES
V-Ray Fur
YES
YES
Maya Hair
YES

YES

Infinite plane
YES
YES
Particles
YES

YES

(alembic via proxy)

VRayInstancer
NO
NO
VRayClipper
YES
NO
Lights
Lights textures
YES
YES
Skylight portals
YES
YES

V-Ray Lights

YES
YES
Standard Lights
YES
YES
Photometric Lights
YES
YES
Image based lighting
YES
YES
Light and shadow linking
YES
YES
Materials
VRayBlendMtl
YES

YES

(without additive mode)

VRayCarPaint
YES
YES
VRayLightMtl
YES

PARTIAL

(without opacity)

VRayMtl
YES

PARTIAL

(without translucency,
roughness and dispersion)

VRay2SidedMtl
YES

PARTIAL

(without opacity of submaterials)

VRayMtlWrapper
YES
NO
VRayFastSSS2 (raytraced)
YES
YES
VRayFlakesMtl
YES
PARTIAL
VRaySimbiontMtl
YES
NO
VRayGLSLMtl
YES
NO
VRayHairMtl
YES
YES
VRayBumpMtl
YES
YES
VRayVRmatMtl
YES
YES
VRaySkinMtl (raytraced)
YES
NO

VRayOSLMtl

YES
NO
VRayScannedMtl
YES
NO
VRayStochasticFlakesMtl
YES
NO
VRaySwitchMtl
YES
YES
VRayMtlRender Stats
YES
YES
VRay Mesh Material
YES
YES
VRayPointParticleMtl
YES
NO
Textures 2
Bitmap
YES
YES

Checker

YES

YES

Bulge
YES
YES
Cloth
YES
YES
Fractal
YES
YES
Grid
YES
YES
Mountain
YES
YES
Wood
YES
NO
Sampler Info
YES
PARTIAL
Ramp
YES
YES
Substance

YES

NO
Noise
YES
YES
LookDevKit (Maya 2016 Ext 1)

YES

(color nodes and Simplex Noise)

YES

(color nodes and Simplex Noise)

VRayFresnel
YES
YES
Vertex Color
YES
YES
VRaySky
YES
YES
VRayDirt
YES
PARTIAL 
VRayFalloff
YES

YES

VRayTemperature
YES
YES
VRayEdges
YES
NO
VRayDistanceTex
YES
NO
VRayGLSL
YES
YES
VRayPTex
YES
NO
VRayHairSampler
YES
NO
VRayFurSampler
YES
NO
VRaySoftBox
YES
YES
VRayOSLTex
YES
NO
VRayParticleTex
YES
NO
VRayRay Switch
YES
YES
VRayTriplanarTex
YES
YES
VRayUserColor
YES

YES

(no alpha attribute)

VRayUserScalar
YES

YES

( no alpha attribute)

VRayCurvature
YES
NO
Cameras
Motion blur (transformation+deformation) 5

YES
(On integer frames)

YES
(On integer frames)

Camera motion blur 5

YES
(On integer frames)

YES
(On integer frames)

Camera DoF
YES

YES

(with physical camera)

VRayPhysicalCamera
YES
YES
Stereoscopic
YES

NO

Dome Camera
YES

NO

Environment
Spherical Mapping
YES
YES
Mirror ball mapping
YES
YES
Angular mapping
YES
YES
Toon shading
YES
NO
VRaySimpleFog
YES
NO
VRayScatterFog
YES
NO
VRayEnvironmentFog
YES
NO
VRayAerialPerspective
YES
NO
Global Illumination Methods
Brute Force
YES
YES
Light Cache 3
NO

YES 3

Irradiance Map
NO
NO
Photon Map
NO
NO
Other
VRayLensEffects (VFB)

YES

YES

VRayVolumeGrid
YES
NO
Antialiasing
YES
YES
Color Mapping
YES
YES
VFB
YES
YES
Render Elements 4
YES
YES
 
VRayMetaballs
YES
NO
UDIM/UVtile texture tags
YES
YES
Anisotropy
YES
YES
UVWProjections
YES

YES

(perspective only)

Bitmap/Geometry cache
YES
YES
VRay Renderable Curves set
YES
YES
V-Ray custom user attributes
YES

YES

(flat colors)

 

 

Footnotes


– Displacement results between CPU and GPU rendering may differ slightly because of Pre-tessellation and Cache Normal settings.

– All procedural textures are not supported by V-Ray RT GPU when used for Bump mapping.

3 – Using Light Cache (as a secondary GI engine) with V-Ray RT GPU is possible only when V-Ray RT is used in Production rendering mode. In IPR mode, V-Ray RT GPU always uses Brute Force as primary and secondary engine.

4 – Supported render elements are: Lighting, GI, Reflection, Refraction, Bump Normals, Self Illumination, Diffuse Filter, Reflection Filter, Refraction Filter, Specular, ZDepth, Normals, Multi Matte and Light Select (GI, reflection and refraction included).

Generate Note: RT GPU supports up to 16 UV sets per material.

5 – RT rendering supports motion blurred frames on integer numbers only. For example, starting the render from frame 1 will produce correct motion blur, but starting from frame 1.25 will produce incorrect motion blur.

General Note: RT GPU supports map channels from 0 to 15.