3.60.01

Date – Sep. 12, 2017

Download – Build 3.60.01

Complete changelog - Release Notes

 

 

 

 


 

Cryptomatte Render Element

Automatically generate ID mattes with support for transparency, depth of field and motion blur.
This will speed up workflows for compositors working in NUKE or Fusion. 

Find out more at the Cryptomatte Render Element page.

 

 


 

Full mode for light select elements

Render individual lights or groups of lights as separate render elements,
with full support for global illumination, reflections and refractions for accurate light mixing in post. 
Find out more on the Light Select Render Element page.

 

 


 

Hybrid rendering

V-Ray GPU CUDA now renders on CPUs as well as GPUs, 
take full advantage of all available hardware.
Find out more on the V-Ray GPU page.

 


 

Use shared GPU memory across NVLink compatible graphics cards.

Find out more on the V-Ray GPU page.

 


 

Select GPU devices  

Select GPU devices from maya UI.

Find out more on the VRay tab page.

 


 

Load progressive resumable files in the VFB

Load resumable files and continue rendering from right where you left off using the Progressive sampler.
Find out more on the V-Ray Frame Buffer | VFB page.

 


 

VFB Test resolution 

Click the Test resolution button in the VFB to engage a test resolution.It also works in IPR.
Find out more on the V-Ray Frame Buffer | VFB page.

 


 

Overscan 

The ability to render an extra region beyond the specified image resolution.

Find out more on the V-Ray Camera Overrides page

 


 

Viewport 2.0 improvements 

Support environment maps for the reflections of VRay materials, VRaySky and displacement preview in viewport 2.0.

Find out more on the V-Ray Environment Overrides page

 

More features


 

V-Ray

  • Support for Maya 2018 and Maya 2018.1

 

VRayMtl


VRayMDLMtl

 

 

V-Ray GPU

  • Full mode Light Select Render Element on GPU

    Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
    Find out more at the Light Select Render Element page.

  • Distributed Rendering is now supported with V-Ray GPU as production renderer