This page introduces a number tutorials for V-Ray for 3ds Max.

 

Preparation for Rendering


These tutorials explain how to prepare a scene for rendering under different circumstances.


 

V-Ray settings that work well for still images.

How to render only certain objects.

Permanently "bake" the scene lighting into textures so no lighting is needed for the final rendering, making it render faster.

 



 

Import a texture from Mudbox for use in 3ds Max with V-Ray.

 


Rendering


These tutorials directly address the rendering process for various scenarios.

 

 

Tutorial for rendering a Static Scene From Multiple Views with the the irradiance map.

In this tutorial, we will render a walk-through animation of a static scene, where nothing but the camera moves. We will use global illumination to light the scene.

 

 

This tutorial covers global illumination settings for rendering an interior scene.

 



 

Alternative method for computing the final image with V-Ray called progressive path tracing.

Rendering of refractive surface interfaces with V-Ray. A typical example of this is the rendering of a liquid in a glass container. 

In this tutorial, we will render an animation with moving objects and GI with V-Ray.

 



 

Animation capabilities offered by the GI solutions in V-Ray, specifically the light cache and the irradiance map.

Rendering very large images can be memory intensive as very large resolutions require more memory to be added to the scene's own memory needs.

This tutorial explains how to render vector displacement using object-space PTex textures. In this particular case the object is sculpted in Mudbox and the PTex texture was also exported from there.

 



 

V-Ray RT can be setup to view active renders through VR headsets such as the Oculus Rift or HTC Vive.

This tutorial will cover the standard setup for using the VRayHairInfoTex texture node to add variation to a hair system out of Ornatrix.

This page provides a tutorial for using the V-Ray MDL Material to render Substance Designer MDL outputs.

 

 

Resumable rendering is the ability to have incomplete renders resume where they left off from the previous session.

This page provides a tutorial for using VRayStochasticFlakesMtl for creating a car paint.

This tutorial explains how to use the VRayStochasticFlakesMtl for creating a glittering snow material.