This page provides information on the Bump Material.

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The VRayBumpMtl gives the ability to add bump map and normal map effects when using any material.

Simply connect a material into the VRayBumpMtl node to add additional bump or normal map functionality. Stacking multiple VRayBumpMtl nodes together can create a more complex surface material by allowing the use of several bump and or normal maps together easily.



© Milo Liao



UI Path


||Material Editor window|| > Material/Map Browser > Materials > V-Ray > VRayBumpMtl



base material – Allows the user to select the base material to which the bump effect will be added.

bump map – Specifies the bump/normal map that is going to be used.

bump amount – Specifies a multiplier for the bump effect.