This page describes the VRayFakeFresnelTex map.

Page Contents ×

Overview


VRayFakeFresnelTex is a texture that renders a Fresnel effect but with several parameters that can be controlled directly. It provides a means to control the reflection intensity and curve with exact values.

While VRayFakeFresnelTex can be used in any map channel, it is intended for use in a reflection channel such as the Reflect channel in a VRayMtl.

 

 

UI Path


 

||Material Editor window|| > Material/Map Browser > Maps > V-Ray > VRayFakeFresnelTex

 

Parameters


 

 

reflectionColor – The color of the reflection.

reflectionTexmap – Sets the map to use (if any) to set the reflection colors.

frontReflectivity – Sets the level of reflectivity for faces that face the viewing angle. Values can range from 0.0 to 1.0, with 1.0 setting the highest degree of reflectivity.

sideReflectivity – Sets the level of reflectivity for faces that face away from the viewing angle at a 90-degree angle. Values can range from 0.0 to 1.0, with 1.0 setting the highest degree of reflectivity.

curveDegree – Sets the degree of curvature for the curve that interpolates the front and side reflectivity. Values can range from 0.0 to 100.0.


 



Example: VRayFakeFresnelTex vs. Fresnel Reflections


One use for VRayFakeFresnelTex is to give a VRayMtl a stronger Fresnel effect on reflections than the Fresnel reflections option. Below is a simplified example to show how VRayFakeFresnelTex changes the degree of reflectivity on a spherical object.

A VRayMtl was applied to both objects below, with different material setups. Where VRayFakeFresnelTex is used, the front of the object (the part that faces the camera) is much less reflective than the sides of the object. The degree of reflectivity set by VRayFakeFresnelTex affects both the reflected background and the reflection of the rectangular light source.


 


VRayMtl with white Reflect color, Fresnel reflections enabled

 
VRayMtl with VRayFakeFresnelTex map in Reflect channel, Fresnel reflections disabled
frontReflectivity = 0.01
sideReflectivity = 1.0
curveDegree = 3.0 

 


Notes


  • While the Fresnel reflections option in VRayMtl does provide an automatic Fresnel reflection effect based on the material's Fresnel IOR, the VRayFakeFresnelTex enhances the effect and gives you direct control over the degree of reflectivity and interpolation curve.