This page provides information on the Particle Instancer.
||Create menu|| > V-Ray > V-Ray Instancer
||Create panel|| > Geometry > VRay category > VRayInstancer
Instance mode – Specifies how particles will be associated with one of the source objects.
Cycle – The first particle is assigned the first source object, the second particle - the second object etc., with the source objects list wrapping back to the beginning.
Random – Each particle is randomly assigned a source object based on its particle ID.
By particleInteger – Source objects are assigned based on the .particleInteger value of each Particle Flow particle. This value can be customly scripted in the Particle Flow system.
Source objects – A list of source objects that will be instanced over the particle system. The way source objects are associated with particles is controlled by the Instance mode parameter.
Particles – A list of particle systems that will be used to create the instances.
Icon text – When enabled, shows the VRayInstancer icon text in the viewport.
Random seed – When the Instance mode is set to Random, this parameter allows the user to change the seed used for the random distribution.
Render % – Allows the user to render only a portion of the instanced geometry. The number of rendered instances is determined as a percentage of the total instances.
Multithreaded – An experimental option to use multithreaded generation of the instanced meshes.
VRayInstancer uses the materials assigned to the instanced geometry, unless a material is specified in the Particle Flow system. In that case the particles' material is applied. This feature is not yet available with V-Ray GPU.