This page gives an overview of the Raw Reflection Filter Render Element and explains how it is used.

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The Raw Reflection Filter Render Element is similar to the Reflection Filter Render Element, except it is not affected by the Fresnel falloff. The result is a solid mask showing the pure reflection color as set in the V-Ray Material's settings.



UI Path:


||Render Setup window|| > Render Elements tab > Add button > VRayRawReflectionFilter


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max, and displays its parameters in a rollout at the bottom of the window:



vrayVFB  – When enabled, the render element appears as a selection in the V-Ray Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is disabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

denoise –  Specifies whether to denoise this render element.