This page gives information about the Velocity Render Element. 

 

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Overview


The Velocity Render Element is a color or grayscale image that stores velocity information about objects that have moved between the current frame and the next frame. It stores surface velocity for moving objects in the scene with different colors representing different velocities. Each moving object is rendered with a flat color or gradient. It is commonly used to create mattes for adding motion blur in a composite. This channel is not generated if 3D motion blur is enabled in 3ds Max.

The shading in the Velocity Render Element is determined by the degree of motion for each object's pivot point. The object's motion between the current frame and the next frame on the X, Y, and Z axes is mapped to R, G, and B components, with movement along the negative axis as 0 and movement along the positive axis as the maximum value. For example, a white object has moved at the maximum velocity on all three axes in a positive direction, while a black object has moved at the maximum velocity in negative direction on all three axes. A pale yellow object has moved a great deal on all three axes in the positive direction, but mostly on X and Y, while a dark purple object has moved on the -X and -Z axes. A medium gray color indicates no motion.

Because of the relationship between XYZ motion and RGB colors, the Velocity Render Element can be easily split into R, G, and B components during the compositing process and each direction can be handled separately or together to add motion blur.

 



UI Path:



||Render Setup window|| > Render Elements tab > Add button > VRayVelocity


Parameters


This render element is enabled through the Render Elements tab of the Render Setup window in 3ds Max and displays its parameters in a rollout at the bottom of the window:




vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

clamp velocity – Sets the limit for max velocity. When enabled, this option limits the max velocity value to 1 for floating point images, 255 for 8-bit images, or 65535 for 16-bit images. This option is useful only when writing to an 8-bit or 16-bit file format.

max velocity – Used to scale the velocity values written to the render element so that they fit within the range specified by the clamp velocity parameter. This is only useful if writing to an 8-bit or 16-bit file format. 

max velocity in last frame – Shows the maximum velocity value that was found while rendering the last image. This is a read-only parameter and can be used as a guide for setting the max velocity parameter.

ignore z direction – Disregards motion along the Z axis.

Exclude – Opens a dialog where objects can be excluded from the render element.

Suggested Workflow 


A common workflow for using this render element is to first locate the frame in the sequence that has the most motion, render the frame in 3s Max with the Velocity Render Element enabled, and then note the max velocity in last frame value, which is displayed in the parameters for this render element. Finally, enter this value (or a slightly larger value) for the max velocity parameter when rendering the entire sequence. This workflow provides the maximum range of colors in the Velocity Render Element for the most flexibility during compositing.

Common Uses


The Velocity Render Element is useful for adding motion blur in post production at a composite level without the need for rerendering. In the composite shown below, motion blur was added based on the amount by which the color differs from medium gray. The feathers that were given a pale yellow color in the render element are the most blurred.

 

 


Velocity Render Element 


Original Beauty Composite


Beauty Composite with motion blur added
using the Velocity Render Element