Adaptive Dome Light
The new Adaptive Dome Light uses the Light Cache calculation phase to selectively sample only the important areas of the dome light.
Rendering is up to 7x faster and Skylight Portals are no longer needed.
Find out more at the Dome Light page.
Point & Shoot Camera
The Automatic Exposure and Automatic White Balance in V-Ray Next will adjust automatically to produce the best result while you enjoy the artistic freedom to focus on depth of field and motion blur effects.
Find out more at the Camera page.
2x Faster GPU Rendering
Fast new GPU rendering architecture with support for more high-end production features.
NVIDIA AI Denoiser
Instantly remove noise while rendering, using NVIDIA's AI-accelerated denoising technology.
Find out more at the VRayDenoiser page.
Physical Hair Material
Render more realistic-looking hair with accurate highlights and melanin color controls.
Find out more at the VRayHairNextMtl page.
V-Ray Switch Material
Apply several materials to the same object and render the material of choice.
Find out more at the VRaySwitchMtl page.
Denoised Render Elements
Denoise individual render elements for added control in compositing. Animation support included.
Layered Alembic Workflows
Supports Alembic 1.7 and layers for efficient handling and updating of Alembic data.
New V-Ray SDK
V-Ray's core rendering engine has been optimized for extra speed and added flexibility.
Tooltips now available in multiple languages: Japanese, Korean, Russian, Italian, Portuguese and Spanish.
New utility checks your scene to see if it's ready to render on the cloud with Linux and V-Ray Standalone.
Drag and drop support
Drag-n-drop support for V-Ray asset files (.vrmesh, .abc, .vrscene, .ies, .aur, .f3d, .vdb, .vrlmap, .vrmap).