This section contains links to Textures found in V-Ray for Maya.

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Overview


V-Ray for Maya adds a number of textures specifically for use with V-Ray. See the links below for more information on specific Textures.

V-Ray textures appear in all the areas of the user interface where standard Maya textures appear. They can be used with both V-Ray materials and standard Maya materials. The textures are organized within sub-groups to make them easier to find.

 

 

 

UI Paths


||Hypershade|| > Create panel > VRay section

||Hypershade|| > Create panel > VRay section

||Create Render Node|| > VRay section


 

V-Ray Textures


2D Textures


The textures in this group use a place2dTexture node to translate the UV coordinates to the texture. For more details about the textures in this group, please see the 2D Textures sub-section.

 

 

 

3D Textures


The textures in this group use a place3dTexture node to translate the coordinates to the texture. For more details about the textures in this group, please see the 3D Textures sub-section.

 

 

Environmental Textures


The textures in this group are used for generated environments. For more details about the textures in this group, please see the Environmental Textures sub-section.

 

 

 

 

Other Textures


The textures in this group add extra functionality for surfacing objects without requiring UVs. For more details about the textures in this group, please see the Other Textures sub-section.



Utility Textures


The textures in this group provide extra utilities to drive materials. For more details about the textures in this group, please see the Utility Textures sub-section.

 

 

External V-Ray Tools for Texture tasks


V-Ray comes with additional utilities to assist with texture creation, including a converter for creating tiled EXRs. The Image to Tiled Multiresolution EXR Converter can convert a number of image formats to .exr files in OpenEXR format. This tool is common to all versions of V-Ray.

 

Texture Tips


See these pages for tips on texture usage: