This section contains links to Textures found in V-Ray for Maya.
V-Ray for Maya adds a number of textures specifically for use with V-Ray. See the links below for more information on specific Textures.
V-Ray textures appear in all the areas of the user interface where standard Maya textures appear. They can be used with both V-Ray materials and standard Maya materials. The textures are organized within sub-groups to make them easier to find.
||Hypershade|| > Create panel > VRay section
||Create Render Node|| > VRay section
The textures in this group use a place2dTexture node to translate the UV coordinates to the texture. For more details about the textures in this group, please see the 2D Textures sub-section.
The textures in this group use a place3dTexture node to translate the coordinates to the texture. For more details about the textures in this group, please see the 3D Textures sub-section.
The textures in this group are used for generated environments. For more details about the textures in this group, please see the Environmental Textures sub-section.
External V-Ray Tools for Texture tasks
V-Ray comes with additional utilities to assist with texture creation, including a converter for creating tiled EXRs. The Image to Tiled Multiresolution EXR Converter can convert a number of image formats to .exr files in OpenEXR format. This tool is common to all versions of V-Ray.
See these pages for tips on texture usage: