This page gives an overview of V-Ray's UI integration into Maya.

 

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Overview


V-Ray is a rendering plug-in for Maya. It includes two renderers:

  • V-Ray, the original full-featured, robust renderer for photorealism and special effects, which utilizes all V-Ray's features. For more specifics on V-Ray, see V-Ray in Maya.
  • IPR, an interactive renderer. IPR renders most V-Ray and Maya features, but not all. For more specifics on IPR, see Interactive Rendering | IPR.


In order to use V-Ray, you must first enable it in the Plug-in Manager. Go to Window > Settings/Preferences > Plug-in Manager and, for the vrayformaya.mll option, enable the Loaded checkbox to load V-Ray manually. If you want V-Ray to be automatically loaded every time Maya starts, enable the Auto load option.



Selecting a Renderer


In order to use V-Ray, you must first select it as your current renderer:

  1. Open the Render Settings window. 
  2. Click on the Render Using drop-down menu and select V-Ray from the list of available renderers.

 

Integrations


Menus

V-Ray adds a number of items to the Maya menus. This includes a V-Ray section in the Create menu, additional V-Ray lights in the Create > Lights section, and V-Ray specific options in the Lighting/Shading menu. For details on more additions to the Maya menus, see Menu Integration.

V-Ray Shelf

V-Ray includes a shelf that houses many quick shortcuts to some of the most commonly used V-Ray components. This shelf looks and functions like other shelves in Maya, so if you would like to add more tools you use while rendering with V-Ray, you can. For more information, see V-Ray Shelf.

 

V-Ray supports drag-and-dropping of a number of files into the viewport. Multiple files of different types may be dropped at the same time. The created nodes are aligned in a grid based on bounding boxes.

Tool Windows


V-Ray Frame Buffer

V-Ray allows you, as well as rendering to the Maya Render Window, to render to a V-Ray virtual frame buffer, which has some additional capabilities. Including allowing viewing of all render elements in a single window; keeps the image in full 32 bit floating point format; allows simple color corrections on the rendered image; allows you to choose the order in which the buckets are rendered; Can store a list of recently rendered images and allow switch between them easily and also allows the application of lens effects to the rendered image. For more information, see V-Ray Frame Buffer.

V-Ray Light Lister

The V-Ray Light Lister window is a handy way that allows you to modify many common attributes of all of the lights in the scene, both V-Ray lights and standard Maya lights in one UI.  In scenes with complex lighting using many lights, this can make changing attributes far simpler. For more information, see V-Ray Light Lister.

V-Ray Quick Settings

The V-Ray Quick Settings dialog allows the control of some of the most common aspects of the renderer.  It is a handy way to quickly switch between different GI solutions and quality settings.  It gives the ability to set up working settings for a scene without having to consider all the V-Ray options available in the Render Settings window. For more information, see V-Ray Quick Settings.