This page provides information on the Import V-Ray material from vrscene dialog.
The V-Ray Material Importer tool is used to import any V-Ray material exported from a .vrscene file into Maya. If importing from a supported vrscene file (one created in Maya), the parameters and settings are still available and adjustable as opposed to using a VRmat Material. Importing vrscene files from other applications may not support all parameters and settings and therefore are brought in as plugin node material versions.
||Create menu|| > V-Ray > Import V-Ray material from file
Interface and Parameters
File – Shows the filename and path of the vrscene file selected for import.
(Open/Browse window) – Traditional folder icon button used to select the vrscene file to load into the importer window.
Materials – A list of all V-Ray materials found in the loaded vrscene file that can be imported.
Duplicate Materials – Additional copies of selected materials will be imported into the scene if they already exist.
No Duplicate – If a selected material is already present in the scene, an additional copy will not be imported. Only new materials to the scene will be imported with this option.
Select All button – Highlights all materials listed in the Materials section of the importer window.
Import button – Activates the importing process to bring in selected materials.
If the material inside the vrscene file is unsupported by the importer, the material will be imported with its "material from plugin" equivalent.
Examples: If a VRayMtl is imported from a vrscene exported from 3DS Max, it will be unsupported and it will be imported as BRDFVRayMtl. If a VRayMtl is imported from a vrscene exported from Maya, it will be imported as the same VRayMtl, because it is supported by the material importer.