Official Release

Date - Apr 16, 2020

Download - Build 4.30.02

 

New features



V-Ray

  • Added V-Ray Scene export through the Maya export menu;
  • Notifications for new V-Ray versions;

 

VRayScene

  • VRayObjectProperties can now be used with VRayScene objects;

 

Modified features


 

VRayMtl/Viewport 2.0

  • Improved viewport performance

Maya Fluids

  • Ability to control the light emission of Maya fluids when rendered with the Phoenix shader;

VRayHairSampler

  • Added output for the distance across the hair width;

 

Bug fixes


 

V-Ray

  • Fixed deep EXR always using 16-bit floats;
  • Fixed scene resetting in mayapy when loading V-Ray;
  • Fixed packing to vrscene to work when offline;
  • Fixed a slowdown with the ramp texture with textured ramp positions;

VRayAlSurface

  • "Consider all objects" now only considers other objects with VRayAlSurface applied;

VRayProxy

  • Fixed slow playback of proxies from network share;
  • Fixed V-Ray Proxy not working correctly with named UV sets;

V-Ray IPR

  • Fixed a crash with RTX in IPR in the viewport when no devices are selected for rendering;
  • Fixed a crash with debug shading when adding a texture to a Dome Light;

VRmat

  • Fixed Vrmat not finding assets;

VRayOSLMtl/VRayOSLTex

  • Fixed OSL shader ignoring a connected multiplyDivide;
  • Fixed a crash when compiling OSL on i9 9980XE processors

V-Ray GPU

  • Fixed a crash with GPU IPR with distributed rendering when unhiding an object;
  • Fixed incorrect Anisotropy uvw transformation;
  • Fixed a crash when rendering with NVLink with more than 2 cards;
  • Fixed black render with the Bucket sampler when the AA Filter size is set below 1.41;

XGen

  • Fixed light linking not working for xgen hair with .vrscene cache;

Viewport 2.0

  • Fixed slow Viewport 2.0 performance on OSX;

VRayFastSSS2

  • Fixed back-to-beauty compositing for the VRayFastSSS2 material;

VRayEnvironmentFog

  • Fixed slow rendering with VRayEnvironmentFog with Scatter GI;

VRayMeshLight

  • Fixed slow rendering with MeshLight in animation;

VRayFur

  • Fixed a random crash with VRayFur;

V-Ray GPU/EnvironmentFog

  • Fixed a crash with EnvironmentFog when switching from bucket to progressive rendering;

V-Ray GPU/VRayProxy

  • Fixed a crash when rendering VRMesh files with more than 16 map channels;

VRayVolumeGrid

  • Fixed relative cache paths not working as relative to the Maya project;

VRayRectLight

  • Fixed fireflies when the light shape is set to disc;